Magic In Dargon

Magic is rare and wondrous in the world of Makdiar.

Magic exists in the Dargon Project, but its use must be carefully monitored as it can be very destabilizing. There are several established wizards in Dargon canon (the King's Royal Physician is a known wizard!). There are no 'magic shops' in any of the towns. An average citizen in Dargon may only see real magic once in their life, if at all. Charlatans may sell love potions or magic wards, but even they must be careful about claiming to have any magic weapons or powerful items as a real wizard may show up at their door demanding to see it -- or take it.

Priests have been known to practice magic with healing spells, and sometimes even curses, but nothing powerful enough to cause panic or concern in the population. The Ealail, the race of beings pre-dating humans on the continent, practiced natural magic, but they are hidden away in the forests and number very few. The Fretheod, the first settlers of the Cherisk continent, also had some powerful wizards, but the Fretheod are dead.

There have been instances of great magic performed in Dargon. For example we've had a wizard's battle, a man who could sing about the future, a cursed gem that caused people to go mad, and even a statue cursed by the gods that caused catastrophe after catastrophe in one town until it was warded by a mage for travel and then tossed into the ocean. These events featured powerful magic but they were co-ordinated. Magic should be something wondrous, but it tends to lose that wonder when abused.

For more information on writing about magic, consult the Magic White Paper.