DargonZine | Volume 18, Number 5 |
dmond was not considered a learned man by any means. He could not
read, could only write an approximation of his name, and had no skills
that he could use to make a living. While it was true that he had
apprenticed as a blacksmith, there was no work for another smith in the
small town of Northern Hope. Furthermore, every single business venture
he had attempted had failed miserably. Many of the townsfolk were in the
same predicament: the curse of Northern Hope had struck both noblemen
and paupers. So as he sat at the table, staring across at the man who
had just offered him a job, it didn't take him long to make up his mind.
"I'll do it," he said.
"I thought you might," Anarr said. "There is a certain desperation
in your eyes, though I suppose that can be said of most of this town's
inhabitants; the curse of Northern Hope seems to have had that effect on
everyone." Anarr reached into his robes and produced two Rounds. He slid
them across the table, the silver metal tinted red by the waning
daylight coming through the window. "This is for expenses, and as a
retainer. You'll get three more in Dargon. Tomorrow, we shall travel to
the ruins, and return here the day after. After that, prepare for rough
travel; we go to Dargon via Kenna, across the Darst Range."
"Kenna?" Edmond screwed his face up in confusion. "Why not take the
Asbridge River to the Cirr--"
"Too long," Anarr replied. "I want to get this package to Dargon as
quickly as possible, and the route over the Darst Range is faster."
Edmond silently acknowledged that going through Kenna would be
faster, though he was leery of traveling through the Darst Range. The
ill-fortune that ran rampant through Northern Hope and its environs was
dangerous on level ground; combining it with mountain travel could be
devastating.
Edmond glanced casually around Lord Araesto's Cat -- or the Cat, as
the inn was commonly known. Dusk was approaching, but it was not quite
dark enough to light the rush lamps. A dim haze settled in the air, as
two score patrons enjoyed an evening drink at their tables or seated at
the bar. Behind the counter, Moritan busied himself by wiping mugs with
an old towel, smiling proudly, and serving orders. In front of him,
burned into the wood of the bar, was the reason Lord Araesto's Cat
enjoyed its increased popularity: the hand prints of Anarr the mage. It
had only been two days, but already the hand prints were legendary, and
everyone wanted to see the mark Anarr had left on their town.
Anarr reached out to the pewter mug on his table, and wrapped his
hand around it. He scowled, then closed his eyes and muttered something
under his breath. Edmond saw dew gather on the outside of the pewter and
a thin layer of ice form over the ale inside. Anarr opened his eyes and
looked up at Edmond. "Wine, I enjoy at its natural temperature; ale, I
prefer chilled."
In the corner, gaming dice rattled and clicked as two patrons
entertained themselves. Edmond felt a familiar urge to investigate, to
see who was playing, and to find out what the stakes were. Could he join
in? Then he firmed his resolve, tightened his jaw, and gripped the table
with his hands. "I should be going," he said.
"What prompts you to leave so quickly?" Anarr asked.
"Nothing, really," Edmond lied. Again the dice crashed against the
corner. Edmond closed his eyes and took a deep breath. "I have some
things to do," Edmond said. He rose from his seat on the bench. "I'll
meet you here at sunrise."
Anarr scowled again. "Don't spend it all on one whore."
"You did what?"
Isabelle stood at her window, her blond hair turned fiery-red by
the sun setting in the mountains. With the light behind her, Edmond
could not make out her eyes, but he was certain they were focused in his
direction with intense displeasure.
"I took a job," he repeated.
"In Dargon," she stated. He could hear sadness and frustration in
her voice.
"Only going to Dargon," he replied. "I'll be back in three
sennights."
"I could be dead in three sennights." She looked down at the dirt
floor of her room, the strands of her hair falling loosely to the sides
of her face. "You know this town is cursed." The words seemed to come
from behind a mask.
"Isabelle." He crossed the room to her. She turned her back to him,
but allowed his arms to enfold her. "Anarr has removed the curse."
"He says he removed it," she replied. Her voice was sad and tired.
Northern Hope had done little to make her happy, and Edmond's gaming had
done less. "How do we know he's even capable of that?"
"I saw him use magic to chill his beer at the pub."
"Oh, well!" she exclaimed. She turned around to face him then,
breaking out of his embrace. "If he can chill his beer, then certainly
he's powerful enough to break a curse!"
Edmond sighed. This was not going according to plan. Not that he
had actually formed a plan, but if he had, it would not have included
arguing with his betrothed. He looked around the small home they shared.
It was barely more than a shack. It had four walls and one window. The
floor was packed dirt, and they shared a straw-filled mattress. She kept
her dresses and a hairbrush in a chest by the side of the bed. He kept a
spare shirt and coat on a hook nailed into the wall. He was quite aware
of the poverty they endured. He was also aware that it was his fault.
"Isabelle, we cannot afford to marry without any money, and there aren't
any jobs for me in this town."
"When we lived in Pyridain, you apprenticed as a blacksmith," she
stated.
"We've had this conversation before. Northern Hope has a blacksmith
already, and there's barely enough work to keep him in business. And the
crops didn't take. The cattle got sick and died."
"If that was all part of the curse," Isabelle started, "and the
curse is now lifted, then why can't you try those things again?" She
turned to him, her eyes pleading.
"I can. We can," Edmond insisted. "But we need money to start, and
we don't have any."
"We did," she said softly.
It was his turn, now, to drop his eyes to the floor. He was sure
she had not intended to hurt him, but he was all too aware of his
problem. He'd given up the dice over the past month, but it was as much
due to circumstance as any promises he had made: they had nothing left
to sell.
"I need to take this job. I was lucky to get it!"
Isabelle sighed, and stared down at the dirt floor. "Alright," she
conceded. She looked up into his eyes. "But three sennights, no more."
"No more," he agreed.
"And no gambling," she added, and he heard the warning in her tone.
"No gambling, either," he promised.
"Good," she said.
Edmond folded his arms around her again, this time to comfort her.
He smelled the scent of flowers in her hair. The warmth of her body
pressed against him. His mind seemed to go blank while his heart beat
faster. Isabelle looked up at him, her eyes half-lidded. Her stare
swallowed him. She tilted her head slightly, then softly pressed her
warm lips against his. When she next spoke, her voice was deep, smooth,
and sultry. "If you're going to be away for a while, give me something
to remember you."
Edmond had delayed visiting his parents' home as long as possible.
Isabelle had given him good reason, but it was also because he simply
did not want to face either of them. He did not think he had the courage
to ask them for anything more.
Edmond's parents ran a dried goods store in Northern Hope, and
Edmond had nearly caused its ruin. He owed them money -- money that he
had gambled away in the dark corners of the Cat -- and he could not pay
them back. They had covered his losses on more than one occasion. They
were his parents, after all. But the last time he had come home to them
with empty pockets and beer on his breath, instead of the sennight's
profits from the till, they had thrown him out.
Edmond's mother met him at the door to her home, she on the inside
and he outside. The door had two sections, allowing the top to open
while the bottom stayed closed. Thus his mother guardedly greeted her
son.
"It's late," she stated, but Edmond did not tell her what had
delayed him. She frowned. "What do you want?" she asked.
"I've come for some of my things, mother."
She tilted her head sideways, sizing her son up with a skeptical
squint of her eyes. "Can you pay for them?"
Edmond lowered his gaze. "Some," he replied. "And more, when I
return."
"We've heard that before, Edmond. Your father and I are not
throwing our coin away again."
"They're my things!" he insisted.
"Not anymore. They're all we have to cover our losses. Your
losses," she added.
Edmond reached into his pocket and withdrew one of the two Rounds
that Anarr had given him. "There's more to be earned, but not if I can't
have my things."
"One Round is only a beginning for what you owe us," she said in a
soft and dangerous voice.
"Then let me make that beginning," he pleaded. "I need my sword,"
Edmond begged.
"Why?"
"I have a job. Real work."
"Who would hire you?" his mother sneered.
"Anarr the mage."
Edmond arrived at Lord Araesto's Cat promptly at dawn. Anarr sat
waiting in the common room, the remains of his breakfast on the table.
The proprietor looked haggard and sleepy, unaccustomed to visitors
actually waking before dawn. When Edmond waved hello, the proprietor
scowled and went into the kitchen.
"Incompetent bumpkin," Anarr muttered. "I look forward to eating in
a respectable establishment." Anarr's hawkish eyes peered at Edmond, his
long nose sniffed the air, and his bushy eyebrows rose as he said,
"Surprising. She wasn't a whore, after all."
Edmond twitched. "How --?" he started, and then shook his head.
"Isabelle and I are betrothed."
Anarr rolled his eyes. "Surprised again," he said dryly. "My brief
respect for you has dwindled already." Anarr waved his hand in the
direction of the stairs. "I have some supplies in my room. Bring them to
the mule out back."
Edmond hesitated, but did as he was told. He had never been a
mercenary by profession, but he was reasonably certain that carrying
goods like a merchant's stock boy was not part of the job. However, this
was his first assignment. He owned his sword and nothing more. If he was
going to make a living as a mercenary -- at least for the time being --
it was in his best interest to make sure his employer was happy. He
therefore went to Anarr's room to retrieve the supplies.
Edmond held the reins of the mule as he followed Anarr along their
path. They had traveled up and down hills, into a heavily forested area,
and finally into a sink hole at the base of a mountain. Edmond was
surprised that Anarr had been able to find it, as the nearby terrain hid
the entrance from casual observance. The walls of the pit were dotted
with steaming cracks that drained hot liquid down their edges. The steam
also made the surrounding rocks slippery and dangerous, though somehow
Anarr picked a dry path for their descent. Sweat poured down Edmond's
back, soaking his shirt and pants. He trudged along on weary legs, and
his tentative steps were evidence of the blistered feet within his
boots. His sword hung from his waist, as he had no scabbard for it, and
slapped against his aching thigh with every step. He was, in a word,
irritated.
Anarr, on the other hand, strolled along as if he were walking in a
clear field instead of into a hot pit of steam. He kept his beak-like
nose pointed steadily towards their destination: some point up the
canyon as far as Edmond could tell. Edmond wondered at Anarr's apparent
age; he had the smooth skin and muscle tone of a man with thirty
summers, yet tales of his adventures were many decades old. Was this the
same man? Perhaps, Edmond considered, this mage had simply taken Anarr's
name. Not that it mattered to him; his money was as good as anyone
else's.
Edmond looked at the sun. "Are we there yet?" he asked.
"You remind me of a child," Anarr stated, not pausing in his pace.
"There's a reason I never reproduced."
"Well, it's bloody hot down here, and I'm tired. We've been walking
all day."
"We've only been walking for six bells," Anarr replied. "And the
heat you are suffering is brought on by the exercise, of which you are
in desperate need."
Edmond muttered to himself, "This steaming pit of hell might have
something to do with it."
"I beg your pardon?" Anarr asked.
"Nothing," Edmond replied. But a moment later he asked, "If you're
such a powerful mage --"
"Magus!" Anarr shouted. He stopped and turned to face Edmond. "The
word is 'magus', not 'mage'."
"What's the difference?"
"A magus is a man who has been trained in the arcane arts, who has
wisdom and power beyond regular men."
"And a mage?"
"A mage is nothing," Anarr sneered. "It is a made-up word; it is
slang spoken by some cretin whose sole capacity for speech lay in
monosyllabic banter, and worked its way into popular vocabulary by
virtue of the laziness ever present in the uneducated mass of society."
"Oh," Edmond said. Anarr turned around and began walking again.
"Well if you're such a powerful *magus*, perhaps you could do some
tricky magic thing and get us there already. My legs are breaking."
Edmond said.
Anarr stopped again and turned to face him. "Your legs are
decidedly not breaking. I could, as you say, perform some 'tricky magic
thing' to rectify that situation if you like. Hmmn?" Anarr's eyebrows
rose with the question. "No, I thought not. Nor did I think you would
realize that I have, in fact, already eased our travels through this
day. Did you fail to notice the complete lack of obstacles on our path,
or the ease with which we traversed the entrance to this canyon? Or did
you think that an ancient path, unused by man for many years, would be
as easily trod upon as a cobbled stone street?" Edmond opened his mouth
to answer, but Anarr did not give him the opportunity. "No, let me
guess. You didn't think about it, did you? You simply didn't think at
all."
Edmond sighed and lowered his gaze.
"I can offer you one comfort, however, that you may not be
expecting, though why I bother is beyond even my cognizance." Anarr
said. Edmond lifted his eyes toward Anarr, expecting very little after
that last tirade. Anarr was pointing at a pool of water in the base of
the ravine. "Where these two water sources meet -- the one hot from the
walls of the gorge and the other cold from the mountain spring -- there
is a pleasant medium, worthy of revisit. We shall take a brief respite,
and wash the grime of travel from our bodies."
Edmond thanked the gods.
Edmond had seen broken or burned down homes in the past. He had
seen half-destroyed castles, and had experienced the destruction of an
invading army first hand as Beinison soldiers forcibly occupied
Pyridain. The ruins Anarr had led him to, however, were hundreds of
years old, their form deteriorated by the slow decay of time. Edmond
would not have even recognized them as part of a settlement. They were,
for the most part, circular mounds that merely hinted at buildings. A
few remnants of stone walls were knee-high, indicating where sturdier
dwellings once stood. The long shadows of the approaching evening added
their darkness to the surrounding decay.
A few conifers grew in the area, assisting in dismantling and
hiding the remaining structures. Only one building looked to be in the
least bit habitable, and it had saplings growing out of the disheveled
thatching of its roof. But there was a feeling in the air, a crispness
that seemed to sharpen his senses. His curiosity was piqued; the
presence of a roof on that structure made it stand out. He wanted to
know more about these ruins. Who had lived here? Why had they left? What
did they leave behind? Was there any ... treasure?
Edmond pulled the mule into a flat square of grass bordered by
stones that looked to be the remains of a former structure. He relieved
the mule of its burden, and tied it off to a small tree. The mule began
to munch the grass contentedly.
"Come," Anarr called to Edmond. "There remains work to be done
today."
Anarr then led Edmond past the stone remains, and down a narrow
dirt path. The path ended abruptly against a stone wall where the mouth
of a small cave was partially covered with ivy.
"Here," Anarr offered Edmond the lamp. "This is the entrance. Take
the lamp and enter."
Edmond stopped short. "Excuse me?" he asked. "There could be
anything in there. Wolves. A bear."
"There are none within, I promise you," Anarr said.
"Then what is in there?"
"The statue of a god, finely wrought, ancient and beautiful. Worth
a small fortune. It is a rare and wondrous find," Anarr stated
reverently.
Edmond smiled wryly. "No, really, what's in there?"
"Enter!" Anarr commanded, and Edmond suddenly felt a compulsion
that outweighed his fear to enter the cave.
The cave was low at the entrance, its ceiling slanted sideways with
the angle of the mountain. Edmond ducked to avoid knocking his head
against the stone. Once inside, the ceiling slowly took on a more
rounded appearance, with occasional circular swirls ascending into
shallow domes. Thin, tubular rock formations hung down, dripping water
onto small rounded growths on the ground. The humidity in the cave was
noticeable, though not oppressive.
Down the tunnel, something glinted. It drew Edmond forward, shining
brightly one moment and dully the next. He couldn't quite make it out
from where he stood. He held the lamp in front and walked slowly toward
the object. When he saw it for the first time, he could hardly believe
his eyes.
Anarr had not lied. In front of him was an ornate statue of a man
-- perhaps a god, perhaps a demon -- sitting cross-legged with a sword
flat across his lap. The statue was jet black, its head thrown back, its
mouth open as if yelling at the sky, revealing sharp teeth. The sword
was made of pure silver, and its eyes glinted red in the lantern's
light. When he looked closely at the statue, he realized the man was in
agony. A sense of pity overcame him, then. He felt sorry for the statue.
It seemed a ridiculous thought, to feel pity for a statue, and yet he
could not help himself.
"Beautiful, isn't it?" Anarr asked. Edmond jumped, not realizing
the magus had followed him in.
"Yes," Edmond admitted. "But who is it?"
"Gow," Anarr replied, "distorted by Amante. He suffers, and so the
land around him suffers."
"Who is Gow?" Edmond asked.
"Gow is the Beinison god of love and honorable battle. Mark the
difference: chivalrous battle is not necessarily war."
"And Amante?"
Anarr smiled. "Amante. Once a god of love, turned to lies and
thievery by his jealousy. There is much more to the story, but I don't
have time to educate you on religious and mythological matters."
"Then this statue is the source of the curse?"
"In a manner of speaking," Anarr replied. "Amante's curse is the
source, but the curse has been placed upon this statue. I only recently
discovered the proper supplications to bind the curse, but they are
temporary, at best. Eventually, a means of removing the curse must be
found, or, barring that, destroying the statue."
"That seems ... unfortunate," Edmond said. The statue was a work of
art, despite depicting the god in pain.
"Come," Anarr said. "We must get to work and move the statue
outside the cave. Tomorrow, we shall load it onto the mule."
"That statue looks heavy," Edmond said. "The mule won't be happy."
In fact, the mule was *not* happy.
At first, Edmond did not think moving the statue would be possible.
It was not so much that it was too heavy, but it was bulky and difficult
to maneuver in the cramped space of the cave. Edmond did not wish to
damage such a finely-wrought sculpture. He soon found, however, that the
statue was virtually indestructible. While trying to lift it, Edmond had
dropped it onto the solid stone of the floor. Any item dropped onto the
rock floor would have displayed a dent, a mark, a scratch. The statue
did not; it was completely unblemished by the fall. Anarr had suggested
making a row of log rollers on the cave floor, and then pushing it
slowly out of the cave. However, that would have been a lengthy process
in and of itself.
Eventually, Anarr tried magic. Edmond said that any magus of
Anarr's reputation would have tried that earlier, and was then subjected
to a long and tiring discourse on the dangers of magic and its misuse.
Edmond was also instructed that, in Anarr's opinion, there were not any
other magi of his reputation. Eventually he had admitted that the
curse's influence had recently hindered his magic. However, now that the
curse had been abated, his magic seemed to work fine. Anarr had been
able to simply lighten the weight of the statue, which made it easier
for Edmond to maneuver.
In the morning, they placed the statue in a rucksack and fastened
it onto the mule. Therefore, the mule was not happy. Anarr, on the other
hand, seemed happy that his task was nearly complete. Edmond found
himself somewhere between the two as they began their return trip to
Northern Hope.
Edmond smiled as he and Anarr walked down the center of
Northern Hope's main street. It was good to be home, even after only one day
away. Strangers and friends alike whispered and murmured to each other
as they glanced in his direction, at the mule with the large pack on its
back, and especially at Anarr, who walked with more than his usual
amount of obvious pride. Anarr's self-importance was bad enough; the
additional awe and honor Northern Hope would shower him with would make
him unbearable.
As they approached the Cat, Edmond recognized Kael Forester and two
others walking toward them. "Greetings, milord Anarr, and welcome on
your return to Northern Hope!" Kael nodded as he spoke. He seemed
uncertain of himself, but that did not surprise Edmond. Most of the
town's leaders were uncertain of anything, after the past two years of
bad luck. "I am Kael Forester, the regent of these lands. I wonder if I
and my fellow councilmen might share a word with you?"
Anarr paused, then smiled and replied, "Gentlemen, I am at your
service."
Kael leaned forward and whispered. "It would be best if we could
speak privately. We would like to discuss your ... ah, expedition before
rumor sets the town in an uproar."
Anarr nodded. "Milord Forester, I appreciate your discretion, and
will place myself at your disposal. However, I have spent the last five
days trudging back and forth through the forest and performing magics
sufficient to bind the very gods." Edmond sighed and rolled his eyes. "I
must see that my cargo is safely secured, and then I am going to enjoy
the best meal that this backwater hovel can prepare. I hope that you and
your councilmen will find it convenient to seek me in my quarters here
at, say, second bell of evening?"
Kael met Anarr's gaze and nodded back. "Indeed. Very well. Second
bell."
As they retreated, Anarr swung back toward the tavern, only to bump
into a woman who had appeared at their side during the conversation. She
was a black-haired woman, attractive enough, but it was her blue-painted
lips that made her stand out. She was a stranger to Northern Hope, as
far as Edmond could tell. "Anarr, I need to talk to you," she said. "I
need your help to lift a terrible curse which has afflicted my family
for gen--"
"Silence!" shouted Anarr, and her words were choked off, though her
mouth still tried to form words. Anarr was suddenly bristling with
annoyance, though Edmond could see no reason for the outburst.
"I am here because I choose to be here," he said. "I am not here to
cure your affliction, or those of your family or your god-forsaken
village! Nor am I bound by some silly creed to help every diseased or
misbegotten peasant who crawls up to me. I have far more important works
to do. Be gone!"
Anarr turned, his eyes smoldering. "Edmond! Bring the artifact up
to our room."
"But ... but the room's on the second storey! You hired me to guard
the statue, not carry it everywhere you go ..."
Anarr spat back at him. "Then get one of your local buddies to do
it. Or hire someone; I already gave you two Rounds! I don't want that
thing out of your or my sight until we're safely in Dargon." Then he
left, storming his way into the Cat, and probably, Edmond thought,
throwing people out of his way as he did so.
"'I don't want it out of my sight,'" Edmond mimicked Anarr, adding
a whine to his voice. "And what's with the 'our' room? It's his, not
mine," he continued speaking aloud to himself while he removed the
package from the mule's back.
"Excuse me," asked a woman, "is that, or is that not, Anarr, the
famous mage?"
"He's no mage," Edmond replied. "He's a pain in my ass."
The mule snorted its agreement.
Edmond's guard duty started early the next morning when he awoke
next to the statue. Anarr had gone for a morning walk, and then off to
the main street; the town elders had declared a festival day to
celebrate Anarr's accomplishment, and he was expected to make an
appearance. There was no one else at the inn, Edmond was certain, but
Anarr had assured him that if someone were going to steal the statue,
the festival would be an excellent distraction. So he kept awake,
despite the pleasant drumming of the rain against the roof.
And then he heard the front door open and close. Someone was
walking along the floor on the lower level. Whoever it was, they were
being quiet. He heard the sound of a chair scraping briefly against the
floorboards, then a creak on the steps. Edmond held his sword in his
right hand and looked around the room. Where should he attack from?
Behind the door? No, then he wouldn't be able to see who was coming into
the room. He crept to the door and quietly slid the bolt. The metallic
click sounded as loud as a drum. The festival music drifted through the
window, in time with the beating rain. Edmond's heart was racing; the
leather handle of the sword felt sticky against his sweaty palms.
Perhaps it was just another guest? Then the stranger tried to open the
door, only to find it bolted. Edmond knew it was no accident this person
was trying to get into the room. If they somehow managed to break the
bolt, then Edmond knew he was going to have to fight.
Then the stranger knocked on the door.
"Edmond?" a woman's voice called to him.
Edmond dropped the sword and slipped the bolt, sighing in relief.
"Isabelle!" he shouted as he opened the door. She stood in the doorway,
wearing her best yellow dress. It was spotted with raindrops, but her
soft blond hair had been kept dry by her green shawl, now draped around
her shoulders.
"The hero of Northern Hope," she said. She smiled warmly and her
blue eyes shone as she stepped through the doorway.
"Not quite," Edmond said. He blushed bashfully, and took her into
his arms.
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