DargonZine | Volume 19, Number 1 |
he dark night felt warm with Isabelle's body pressed against him.
He rolled in a plush feather bed, soft blankets pushed down to his feet,
while the air dried the sweat from their bodies. She rolled onto him,
kissing him, her lips sweet as Lederian wine. He could only feel her
body: his eyes were stubbornly closed. He tried to open them, but could
only catch glimpses of his lover: her neck, a smile in her eyes, her
breast as he reached for it. Then she became aggressive, hungry. She
kissed him harder, biting his lip, digging her fingers into his
shoulder. He moaned. She gasped. She felt so warm and soft. His
excitement mounted; he was so close to ecstasy. Something in the room
gave out a tremendous crashing sound, and she threw him from the bed. He
was soaring through the air ...
Edmond awoke in mid-air, disoriented. In an instant, the memory of
the dream faded away to the all-too pressing present. He was on a barge,
heading to Dargon to deliver an ancient artifact: the cursed statue of
Gow, the Beinison god of love and chivalry. Isabelle was still in
Northern Hope, waiting for his return. Anarr, a magus of great renown,
had hired him to watch over the artifact and ensure it was protected
from harm. A moment was all the time it took for these facts to come
racing back into his mind. It was all the time he had, as his mid-air
flight was abruptly and painfully halted by the crate he landed on. The
sound of splintering wood accompanied a fierce, fiery pain in his back.
He caught a fleeting glimpse of the statue -- Gow's black face screaming
at him -- and then his view was obscured by barrels and crates falling
on him.
"What the hell was that?" Edmond wondered. "We must have hit
something." He realized he was talking to the statue. In fact, over the
past two days he had been talking to it more frequently. He would open
the rucksack enough to reveal its head -- Gow needed to breathe, after
all, didn't he? -- and stare at it for bells at a time. It had become a
friend. He liked the statue, and he felt certain that it liked him, as
well.

Water leaked through the floor of the barge and Edmond was brought
back to the present. He could hear yelling voices, cargo shifting, ropes
snapping. Water began to flood into the room, and Edmond knew the trip
had come to an end. "Time to go," he said.
Suddenly the room shifted wildly -- one end of the floor rose
steeply while the other dropped -- and he knew the barge was sinking.
The barrels that had been on top of him rolled off, soon to be replaced
by a heavy crate that slammed hard into his chest, knocking the wind out
of him. He was trapped and could barely breathe. The water rushed in at
an alarming rate, soaking his clothes and swirling around the statue
that now rested on the floor. It was wrapped tightly in the haversack
that Edmond had been using to transport the idol, but its head was
sticking out, yelling with desperation, fearing its demise.
Edmond gritted his teeth and put his hands against the crate that
pinned him to the floor. He cried out as he gave a powerful shove. The
crate shifted; there was a pulling feeling in his abdomen while his
muscles strained to free him. The barge buckled again, and he took a
quick breath as water rose over his head. The crate had moved enough,
and he wedged himself out from beneath it.
He stood in the remains of his makeshift cabin, surrounded by the
chill waters of the Coldwell. The tarp that had been the ceiling began
to sink, weighted by additional crates that Edmond had placed on top of
it to keep it firm during travel. That ceiling had become the confines
of his coffin, and as it succumbed to the weight of the containers, its
sinking marked the time when his air would run out. He would hold his
breath for as long as possible, his eyes bulging and his chest burning,
wanting and needing fresh air, but eventually he would let go, and
chilling waters would surge down his throat, choking him, forcing his
body to spasm and thrash as the water invaded his lungs. It was a lousy
way for a guard to die, he thought.
He looked at the statue one last time, and noticed the light
gleaming off of its jeweled eyes. Sunlight! Looking up, he saw that part
of the tarp had flown from between two crates. He could escape through
that gap. "We're getting out of here," he said to the statue. He moved
as quickly as he could in waist-deep water, grabbing a length of rope to
tie around the statue. He thought momentarily about leaving the rope,
but realized the statue would be easier to pull out of the water after
he had made it to the surface ... if he made it to the surface. The
water was at his chest and rising quickly. Edmond had no idea how deep
the river was at this point, or indeed how close they were to shore or
Dargon.
He hoped they were not far. He looked down at his stomach and
realized the pulling sensation he had felt earlier had been a splinter
of wood breaking off from the crate that had pinned him to the floor.
The rest of it was lodged under his bottom right rib, and he was
bleeding. He tied the rope around the statue, finishing the knot
underwater as the water rose to his armpits, then his neck. He wrapped
the loose end of the rope around his wrist and took a deep breath. Pain
stabbed into his side as his wound complained, and he immediately lost
the air in his lungs. He took another breath, not so deep this time, and
began.
He bent below the water line and pushed the statue out from beneath
the tarp and into the light. It dropped off the edge of the barge,
beginning its descent to the river bottom. He did not know how long the
rope was, or how deep the river; he prayed briefly that the rope was
long enough to keep the statue from dragging him to the bottom. His
lungs were already aching with effort, and blood swirled out of his
wound and around his body. He was bleeding badly. The cold water of the
river shot into his wound causing it to throb with excruciating pain. He
barely maintained the strength to hold one end of the rope as he allowed
his body to rise to the surface. A glint of metal flashed by his eyes,
and he grabbed at it when he recognized its shape; his sword was his
only worldly possession.
Edmond broke the surface of the river and found he was near the
eastern bank. The river flowed quickly, but he was able to pull himself
to the shore, the muck and mire sucking loudly at his limbs as he moved.
He tried to use his sword as support, but its blade only sank into the
mud. Reeds and grass covered the bank of the river, with a few scattered
rocks jutting out from under the surface. Upriver, a giant bridge
stretched between both banks. Dozens of bodies littered the western
shore where the bridge had been damaged. Perhaps a hundred paces upriver
on the eastern shore lay another barge, beached on a sand bar. Two men
were scrambling off of it and running back up toward the bridge. Edmond
felt an urgent desire to help, but he was exhausted. He rested a moment
before realizing he still held the rope in his left hand. His sword had
fallen to the mud at his feet.
Edmond climbed the shore, stepping among the reeds, until the rope
tightened and he knew it would reach no further. Then he began to pull,
hoping the rope would be strong enough, and that the water would lighten
the statue's weight. He could carry the statue of his own accord, but he
felt weakened by the swim and his wound. He gritted his teeth, and hand
over hand he pulled on the rope, trying to ignore the stabbing pain from
the wound in his side.
As Edmond pulled, the statue of Gow slowly rose from the depths of
the river. It broke the surface, and the head of Gow seemed to curse the
skies. Water and sludge spilled out of its mouth, and Edmond's efforts
slowly brought it to rest on a rock at the river's edge.
Edmond stared at the scene on the river. The remains of scaffolding
on the bridge was evidence that the bridge had been in the process of
being repaired. Stone crumbled and broke away from a pylon and the
section it supported, falling dangerously close to the people swimming
in the water below. They fought the current, trying to grab onto a pair
of barges that were hauling people out of the river.
All of the misfortunes that had played upon the raft and its
inhabitants over the past few days had culminated in its sudden and
accidental impact with that bridge. If Edmond had not known that the
curse of Gow had been lifted, he would have sworn Dargon was suffering
from the same ill luck that had befallen Northern Hope. A sudden dread
overtook him, and he peered down the mouth of the statue. He sighed in
relief when he saw a small bundle still occupied its place, though now
covered in black mud. That bundle, according to Anarr, was full of
mystical elements, and was necessary to keep the statue's curse
restrained.
Edmond sighed resignedly, and determined to finish his task here in
Dargon. He closed the rucksack over the statue, and tied it. The sack
had two shoulder straps that made it easier for Edmond to carry, despite
his injured state. He reminded himself that he only had to make it to
the docks where Anarr would meet him. He set his jaw, lifted the sack
onto his shoulders, and began walking into the city. He was wet, muddy,
and bleeding as he entered Dargon for the first time.
Edmond wandered wearily for a time; how long he walked the streets
of Dargon, he did not know. His intention was to find the docks, but he
found his inability to focus his thoughts -- not to mention attempting
to fight the crowds that were pressing toward the bridge from every
direction -- impeded his progress. He was lost. The sack weighed heavily
on his shoulders, and his side was causing him great pain. He staggered
through the muddy streets of Dargon, unable to take in the sights and
sounds of the renowned city. All around him people were moving in the
opposite direction, trying to get to the bridge to see the excitement. A
group of priests ran by, but none stopped to help him; they were too
intent on getting to the bridge.
Seeking solitude from the crowds and a place to rest, he leaned
against a post that held up the wooden awning of a tavern. The sweat
poured from Edmond's uncovered head, plastering his dark hair to his
scalp. He glanced at the tavern's sign: a spear broken in two. He
noticed a red-headed woman with green eyes exiting the tavern. He stood
up straight to smile at the woman, taking his weight off the post. For
an instant, Edmond again heard the familiar sound of wood cracking, and
then the entire awning came down with a mighty crash and buried the
woman underneath!
Edmond heard a soft moaning sound, and then a cry for help. He
dropped the haversack and rushed to the spot where she had been standing
moments before. He strained to lift the broken boards, feeling the
wooden splinter stab at him more with the effort. When he lifted the
boards sufficiently, he chanced a quick command to her: "Move!" He felt
his side rip open more, blood now pouring down his waist. As she crawled
free, he collapsed and dropped the timbers beneath him.
He awoke a few moments later, soft hands caressing his face. He was
lying flat on the remains of the awning, while she knelt beside him.
"Rest easy," she said. "My name is Raneela." Edmond sighed, but he still
felt the pain in his side. "You're in luck," she said. "You rescued the
right person: I'm a healer."
Raneela reached into a bag she carried at her side and removed what
appeared to be a small tube of blue light. "Thank you," she said. "Now
let me return the favor. I need to do this right the first time, though;
this is the only cure-stick Cefn gave me." Raneela pulled his shirt up
from his waist, exposing his wounded side. She paused for a moment.
"This may hurt a bit," she said. She inserted the blue tube into his
wound.
The initial insertion of the tube felt like a soft prodding, and
comforting warmth melted into his side. He felt his strength returning,
slowly. Edmond could not imagine how she thought it might hurt. Then she
grasped the end of the wooden splinter and ripped it suddenly from his
side.
Edmond let out a short cry as a brief stabbing pain jutted through
his rib cage. "Sorry," Raneela said, "but the cure stick closes the
wound quickly. I had to remove this piece of wood as soon as I could --
that wound was severe. How did you get it, anyway?" she asked, but she
did not seem to want an answer. She took a rag from her bag and wiped
the blood from her hands. "You should be fine in a few bells. Meanwhile,
rest easy." She glanced at the rucksack. "And don't strain yourself with
too much lifting for a while."
"Wait," he called to her as she got up to leave.
She looked back at him. "I have to go to the causeway," she stated.
"I'm needed there." And then she was gone, merged into the crowds of
curious people moving in the direction of the fallen bridge.
Edmond lay on the remains of the awning, feeling clear-headed for
the first time since the barge had crashed. He realized he had been
walking dazedly through the streets, weary with blood loss. He had
intended to go straight to the docks to meet Anarr, but had landed here,
outside a run down tavern. Judging by the direction Raneela was headed,
he had been walking the wrong way for a long time, possibly a full bell.
A short, fat man stepped through the door of the tavern and stared
at him. "Gonna get off that, or shall I call Jahlena? She'll throw yeh
off."
"Sorry," Edmond managed to say as he gained his feet. He went to
the rucksack and, heeding Raneela's words, simply stood by it for a
moment. "Have you any hot food inside?" he asked the man.
"It's a tavern, boy," the man replied gruffly. "You've stumbled
onto the best place Dargon has for hot food. Least you could do is buy a
meal and a drink to help pay the cost of this blasted thing," he added
as he kicked at the wooden remains of the awning at his feet. He looked
curiously at Edmond and then the rucksack. "Don't know what you've got
there, but if it's gold, we've got women as can lighten it for you."
Edmond only hesitated a moment. The wisdom of telling a complete
stranger the value of the item he carried determined his reply. "Stone,
actually. Damned heavy. Can you give me a hand?"
The man snorted. "Carry it yourself, boy; I've work to do." Then he
turned and entered the tavern, calling out to Jahlena, "Pub's falling
apart, Jahl. Get someone to move this debris, would you?"
Edmond entered the tavern, dragging the rucksack behind him. The
room was hardly ornate, seeming more run down than he had expected from
a big city's offering. It reminded him, in fact, of Lord Araesto's Cat,
only dingier ... and dustier ... and a bit creepier. He approached the
bar with some trepidation.
The barkeep appraised him quickly before speaking. "Stranger in
these parts, are yeh? Yer talk's funny."
"I'm from Pyridain, originally, but my people were moved to
Northern Hope after Beinison occupied it."
The man smiled quickly and introduced himself. "I'm Jamis, part
owner of this rat trap. You say yer from Northern Hope? Where's that?"
"Up the river a few days, and over the Darst Range."
"That's a ways off. What kind of money are yeh carrying?"
"Royals, of course."
"Well, don't have many Royals myself; Dargon uses the Rand system
mostly. Three Bits for two Florens; so six Bits for soup, three for
ale."
Edmond looked around the tavern and noted its decrepit appearance.
The shutters hung loosely on the windows, and the stools at the bar were
in need of repair. He gave the barkeep a skeptical look. "Seems a bit
pricey ..."
Jamis smiled like a hungry cheetar. "Well, I'm also exchanging your
money for you, at no fee."
"Fine," Edmond said, and reached into his pouch. He did not mind so
much; after all, most of the money he was carrying he had won rolling
dice with the juggler on the barge. But he had the feeling he was being
cheated: Jamis kept smiling.
Edmond noticed some noises coming from the rooms above him. "Kind
of loud, aren't they?"
"Someone's getting a real treat, they are. Like I says earlier, if
yeh've got gold, I've got women."
The noises persisted, getting louder. The timbers of the ceiling
shook, and dust sprinkled down between the boards. Jamis raised his
eyes. "He didn't pay that much," he muttered to himself. There was a
creaking noise, and a splintering of wood. Suddenly a gaping hole
appeared in the ceiling. Through the hole fell a naked man and a
half-dressed woman, amidst a shower of goose feathers, wood splinters,
and dust. They crashed roughly on a table, splitting it cleanly in half,
and landed on the floor below. Both were stunned from the fall, though
the woman had the presence of mind to cover herself. The man's naked
backside was face-up and exposed to the bar.
Goose feathers continued to fall like snow from the upstairs while
Jamis screamed in rage and frustration. "Nehru's pointy nose! What in
the hell were yeh doin'? That'll come out of yer pay, slut!" Jamis
turned and yelled toward a back door, "Jahl, I'm telling yeh, this place
is falling apart!"
Edmond leaned forward over the bar. He could emit a presence when
he wanted to, and he made sure he flexed his neck and shoulder muscles
when he spoke to Jamis again. "Tell you what: give me the ale and
directions to the docks -- where the barges land -- and I'll just be on
my way."
Jamis was taken aback. He served up a quick tankard of ale and
handed it immediately to Edmond. "Sure, sure. Coldwell Street is here on
the corner," he said, pointing towards the door. "Take that down to
Oyster Street and that'll take you to Dock Street. The barges dock right
there." Jamis glanced quickly at the prostitute and her customer who
were still lying on the floor, but ignored them for the moment.
"Thank you," Edmond said. He lifted the tankard and drank quickly,
then set it down. "Have a wonderful day." He lifted the rucksack onto
his shoulders, winced at a pulling feeling in his side, then headed out
the door.
Edmond had been waiting at the river docks for over a bell, but
Anarr was nowhere to be found. The commotion at the causeway had finally
subsided, and business was returning to normal. Around him, longshoremen
were loading and unloading the barges, and separating cargo to be
brought out to the ships in the harbor. Lines of carts and carriages
hauled goods along the riverfront from one set of docks to the other, as
the river was too shallow for ocean-faring vessels, and the harbor's
waves too high for the barges. There was also a marketplace somewhere on
the harbor side, Edmond had learned, and many of these carts were
hauling goods there to be bartered or sold.
Finally, there was the small business of river ferries for the
wealthy, or those who owned their own craft. The bridge was for
commoners, mostly; it was inconveniently far up river for either
nobility or business, adding over a league of travel compared to taking
a ferry. But the bridge had been heavily damaged when the barge collided
with it, and now the people of Dargon were lining up at the docks.
Judging by the conversations Edmond overheard, prices had risen
dramatically in the past few bells.
Through it all, the humid, salty air of a sea side town soaked
everything and cleaned nothing. Edmond noted that his blood had stained
the rucksack in a very distinct pattern. "No amount of water will clean
that out," he thought. Somehow, he was sure, some bit of his blood was
now being carried into the sack, over the screaming skull of Gow, and
down his angry throat. Would that blood trigger the magical properties
of the statue, forcing its mouth to open? As a precaution, he
periodically checked the bundle in statue's throat; the little mystical
package was all that kept the statue's curse from unleashing chaos and
misfortune on the entire town. Noting its presence did little to assuage
his fears, however; all the commotion and accidents he had witnessed in
Dargon made him doubt Anarr's abilities as a mage. "Magus," he corrected
himself out loud. Meanwhile, he was stuck in Dargon, without Anarr.
Then he remembered: Anarr was not the final destination for the
statue. It was being brought to Parris Dargon, cousin to Duke Clifton
Dargon. Anarr had mentioned that on the barge. "Well," he thought, "if I
can't deliver it to Anarr, I can take it to his lordship. Then I can
think about getting home."
Edmond asked a few questions of the local tradesmen but learned
nothing. Finally, he met a sailor whose friend had gone to work for
Parris Dargon, who lived on Merchant's Way, in the north end of town.
So, having acquired basic directions, he hefted the sack onto his
shoulders and set off.
He walked to the end of Dock Street and turned left on Murson.
Murson was a long street that would take him all the way up to Parris
Dargon's residence. It was busiest near the waterfront, but the traffic
thinned as he travelled away from the water. He had crossed Main Street
and was continuing north when someone grabbed him from the side. He felt
his body jerked quickly into an alley, and then something hit him on the
head. Blackness took him quickly.
Again, he awoke to caressing hands. Grasping hands. Pulling hands.
He swatted them away, opened his eyes, and looked around. Two vagrant
men scuffled away into the corner, surprised. "Didn' mean nothin' by it,
sir," one of them muttered. "Thought yeh's was dead."
Edmond's head throbbed. He put his hand to his temple and found
blood trickling down. He looked around for the rucksack, but did not see
it anywhere. "Ol's blood!" he cursed. Then he looked at the vagrants.
"Where is the statue?" he asked. When they did not seem to understand,
he asked again. "The sack I was carrying. Where is it?"
One of the men pointed down the alleyway and said, "That way."
Edmond muttered some thanks and turned to run. He didn't know what his
assailants looked like, or how much of a lead they had on him, but he
could recognize his bloodied rucksack. Whoever carried that must be the
culprit.
Within a few menes, Edmond had spotted a man carrying his rucksack.
It was unmistakable: the blood stains were quite specific, and the
bundled shape within was characteristic of the statue. But he saw only
one man, and he would have sworn there had been two attackers ...
No matter. He followed the tall, balding man through a few alleys.
It was not difficult: the weight of the statue made it nearly impossible
to travel very quickly. The man stuck to the side streets and alleys,
avoiding the main ways. Edmond noted that the alleys he travelled
through were becoming increasingly disreputable; small piles of human
waste were interspersed with the trash that littered the ground. Most of
the windows of the buildings were boarded up, or barred. Edmond thought
he had better confront the man sooner than later; he had no idea where
he might end up, and if he had to fight the man, he did not want to do
so surrounded by enemies.
"Hold it," he called out, but the man kept moving, his balding pate
shiny with sweat. Edmond grasped a nearby brick from a crumbling wall
and threw it at the man, striking him in the back. The man stopped and
turned around. Edmond recognized him immediately.
"You were on the barge," he said. "Rancin."
"Edmond," Rancin acknowledged him. He seemed surprised.
"Give me back the sack, Rancin," Edmond said.
"I believe it contains something of mine," Rancin replied.
"Something I need very badly."
"No, Rancin. It only contains a curse."
Rancin raised his eyebrows. "Is that some sort of threat?" He
lowered the rucksack with his left hand, while he drew his sword with
his right. Edmond drew his own sword as well.
"I don't want to hurt you." Edmond said. The situation had
escalated very quickly. First he had been following a thief, and now he
was confronting a potential killer.
Rancin smiled bitterly. "You won't," he said. He advanced quickly,
raising his sword. His blade was still, unmoving in the hands of one
accustomed to its use. Edmond held his sword nervously in front of his
body, its blade quivering with his fear. He had never actually used a
sword in combat, only as a practice weapon. Now he was likely going to
die. It briefly occurred to him that this was a fitting death for guard.
Rancin swung his sword once, back and forth, in a quick movement.
Edmond saw him adjust the weight of the sack on his back. Then Edmond
was defending himself. Rancin's sword cut from side to side in quick
strokes, and Edmond nervously followed it with his own, attempting to
parry any attack. But the tip of Rancin's sword slowly got closer with
each movement as Rancin took small, careful steps through the detritus
in the alley. Edmond's attempts to parry were getting wilder as his
heart beat faster and his breath came shorter. His only option was to
retreat backwards, still following that weaving blade with his eyes. His
right shoulder bumped against the bars of a window as he backed up. He
stumbled briefly, and caught himself. Rancin feignted a cut to Edmond's
left, and Edmond stepped back again. His foot trod on something rancid,
and suddenly he slipped backward and fell on his posterior.
Rancin flashed a quick smile of triumph, and lunged forward. But
the rucksack on his shoulders -- containing the cursed statue of Gow,
Beinison god of chivalric battle -- caught on the barred window that
Edmond had bumped against. Rancin's lunge was pulled up short, his body
turned sideways and unprotected. Edmond desperately thrust his own sword
upward, stabbing toward Rancin's chest. But Edmond, in his prone
position, had neither the strength nor the reach to cause any harm, and
the sword point landed, merely pressing against Rancin's vest. Then the
rucksack came free, and Rancin suddenly tripped, fell forward, and
impaled himself on Edmond's sword, pinning Edmond beneath.
"How?" Rancin asked briefly, and then his eyes lost focus. A small
agate stone fell out of his mouth.
Edmond rolled Rancin's body to the ground and stood up. He pulled
his sword free with a sickening, sliding sound. He heard and felt the
steel of his blade scrape against bone as it came out. When the sword
had gone in, everything had happened so quickly he hadn't noticed what
it felt like, what it sounded like. His stomach turned. His knees gave
out, and he felt himself kneeling in the alleyway, vomiting the sparse
contents of his stomach. He had just killed a man. He retched again. He
had barely even used a sword before in his life. He had sharpened a few
edges for his former master. But to kill a man? An experienced ruffian
like Rancin? He did not understand it. One final dry heave and he knew
it was over.
Edmond wiped his mouth with his unbloodied shirtsleeve. He had to
get out of there. He still had a job to do. His legs wobbled as he
stood, but they held his weight. He wiped his blade on Rancin's vest,
and then looked at his own clothes. His right shirtsleeve was covered in
blood. Anyone with half a brain would figure out that he had just killed
someone. Edmond removed his shirt, and used his sword to cut the sleeves
off. It might not have been stylish, but at least he was no longer
advertising the deed. He put his shirt back on, and then hefted the sack
over his shoulder again. He was beginning to tire of carrying the damned
thing.
It was well after tenth bell when Edmond walked up Nochtur Street.
Night was close at hand, the red sky casting an eerie gloom over the
sodden streets.
For the second time that day, Edmond was grabbed and pulled into an
alley against his will. Another thump hit his head, knocking him to the
ground. Darkness crept into his eyes, but somehow he retained a
semblance of reason. He felt the rucksack torn off his back, and heard
footsteps retreat.
"No!" he thought. "I'm so close!" He willed himself back up,
commanding his legs to move despite their lack of strength, and fighting
the bass drum that pounded relentlessly in his skull. He could still
hear his assailants running. He placed one foot in front of the other,
determined to go on. As he moved, he gained speed. His vision cleared
slowly, and his legs returned. His head still throbbed, though. At a
turn up ahead, he glimpsed a familiar red blood stain in the scarlet
light of dusk. He followed, picking up the pace. When he turned the next
corner, he could not believe his eyes.
In front of him stood the monk and the juggler, both passengers
from the barge, now dressed in common clothes. The rucksack was open,
exposing the head and shoulders of the statue, and the monk had just
removed the bundle from within Gow's mouth.
"Put it back!" Edmond demanded as he drew his sword. "Do you
realize what you've done?"
"Just taking what's ours, Edmond," the priest answered.
"Those ingredients are talismans," Edmond insisted. "You have to
put them back!"
"Talismans?" the priest asked. Then he smiled at the juggler, who
was brandishing a long knife to keep Edmond at bay. "That dead rat
wrapped in leaves? Went overboard six days ago! Thanks for the use of
the hiding space, though!"
"What?" Edmond stood in shock. "How?"
The juggler made a quick motion, like rolling dice in his hands.
"When you were taking my money, Ed!" He seemed to think about that for a
moment, then said, "Speaking of which ..."
The priest put his hand on the juggler's shoulder. "Let it go,
Murlak. There's plenty more when we deliver this." He pulled Murlak
away, then looked at Edmond. "See you, Edmond!" Then the two of them
sprinted away, faster than he could have hoped to catch.
Edmond stared at the statue. What had they done? What had he
done? All those accidents in town, the barge crashing, fires destroying
homes and businesses, had happened because he had been distracted by the
dice. "A man died because of this," he said aloud. "Worse. The entire
city of Dargon is now burdened with the curse of Amante, because of me.
Hundreds could die."
Edmond sheathed his sword. The curse of Gow had been unleashed upon
the city, and if this statue was not warded soon, more people would die.
Entire city blocks might crumble; commerce would come to a halt. How
much damage had he done? He closed the rucksack over the statue, and
lifted it back on his shoulders. Where was Anarr during this desolation?
If ever Dargon needed a hero, it was now. He resigned himself to
carrying this weight. He felt he would be carrying it for a long time.
Edmond made his way to the front door of Parris Dargon's home. The
guard granted Edmond admittance, despite his appearance, and escorted
him in to see his lordship. Parris Dargon was very pleased.
"Have you seen Anarr?" Edmond asked.
"Don't worry about Anarr; I can pay you." Parris replied. Parris
took four silver Rounds from a small cash box at his desk, and handed
them to Edmond.
"It's not the money," Edmond said, though he took it. "It's the
statue. The curse has been released again. It needs to be warded!"
Parris smiled. "I can take care of that, Edmond. Don't worry about
that now."
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